Adventure RPG


  • Reference game: Diablo

  • 10 week project, half time

  • Adventure RPG genre

  • Diablo style

  • Hack 'n slash gameplay


  • Level design

  • Propping

  • Enemy design

  • Playtesting

Designing the levels

Me and my co-LD spent a lot of time paperdesigning, this was to avoid major redesigns further down the line.


With difficulties in the development process it left us with little ability to playtest and balance the game, however we did our best given the circumstance.

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