Platformer adventure game


  • Reference game: Gris

  • 8 week project, half time

  • Platformer genre

  • Cute and colorful visual style

  • Adventure gameplay


  • Level design

  • Enemy design

  • Playtesting

Level overviews

Me and my co-LD did a lot of paper designing in the beginning, trying to plan everything ahead of time.

Teaching the player how to double jump

Having a wall mural describing the double jump felt more natural than telling it through the UI.

Enemies and difficulty

With high air control, the player could easily evade enemies and so placing them on small platforms made it more difficult.