Platformer adventure game
Reference game: Gris
8 week project, half time
Cute and colorful visual style
Me and my co-LD did a lot of paper designing in the beginning, trying to plan everything ahead of time.
Teaching the player how to double jump
Having a wall mural describing the double jump felt more natural than telling it through the UI.
Enemies and difficulty
With high air control, the player could easily evade enemies and so placing them on small platforms made it more difficult.