Starting my internship at IO Interactive I got to jump in straight away and familiarize myself with the levels and of course the editor and all of its tools.
The main level I got to work on along with other very capable level designers was Chongqing. A very beautiful and complicated level in its design, it was fun to dig into.
I worked on almost all levels in some way, and the majority of my work can be experienced in the game. Most of which are invisible things like markups, but there's plenty usable and interactive setups to experience.
With this big of a game of course there will be bugs to be fixed. They will continue rolling in long after launch and it's important to not forget bugs from old content as well. It's still content people want to enjoy.
It felt very strange being at the office the day of the big launch, especially when the reviews started coming in on opencritic. Feels selfish to be proud but I'm extremely grateful to have been a part of this.
Oh, don't you want to know...