Sidescrolling SHMUP game


  • Reference game: side-scroller shmups

  • 8 week project, half time

  • SHMUP genre

  • Cyber punk style

  • Bullet hell 


  • Level design

  • Bullet formation design

  • Enemy formation design

  • Boss battle design

  • Playtesting

Enermy formations

Me and my co-LD sketched a lot of enemy formations in pre production, this was important because the level design was oriented around the enemies more than the environment.

Bullet formations

There was a lot of trial and error in creating the different bullet designs for the enemies using json.